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Tag: MOUT

Assault on Antioch Warn Order

AoA_poster2-big (1) A lot of folks who were not at Assault on Antioch were curious how the game was setup and what the specific objectives were. To give an overview, I’ve decided to post the Warn Order that was issued to game control in order to give a fuller view on what the weekend’s objectives were.

Before you read the Warn Order you might as well check out our first teaser video showing off some of the action footage from the game: Well, without further ado, here is the Warn Order:

Storyline:

A super volcano has erupted out of Yellowstone National Park, covering the majority of the United States in ash and darkness for an estimated three to five years. This has affected all aspects of normal every day life. Food prices have skyrocketed as crops are destroyed due to lack of sunlight. A majority of animal life in the Western United States is no longer able to sustain itself in an eco system that has been ripped apart, and the fabric of civil society has been rent asunder with the complete collapse of local and state governments.

Emergency sustainment zones have already been quietly built all across the United States for the continuation of the American way of life in just such a disaster. Unfortunately because of widespread civilian casualties and a nation-wide communications breakdown due to the volcanic eruption, basic civil services, power, as well as water infrastructure, along with the rule of law have collapsed all across the Western US. Groups of armed civilians flock to the last remaining shelters against devastation on the West coast.

The last remaining emergency sustainment zone remains open and untouched in Antioch, CA. Two caravans of armed civilians now head toward its fully stocked caverns from both the north and the south with room enough for only one group. The fight is on for survival. Do you have what it takes to weather the storm? (more…)


AAR Rebel Training Camp: Northern Resistance Game 3

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So, this is where the day got really crazy! Both games 3 & 4 had not only the capture rules in effect, but they also had multiple vehicles, rocket launchers, and C4 props. Overall the games were very exciting, however, because of all the extra things we decided to throw in, it certainly got to be a little bit harder to follow even for myself.

game 3

The scenarios for Games 3 & 4 were essentially the same with each team switching sides and objectives so that both teams got equal time fighting with and then against vehicles.

gamepod1

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Blacksheep MILSIM Cove 3 – For all East Coast Players

Blacksheep Milsim was set up by retired U.S. Army Infantry Major John Bucciarelli. He is the author of the MILSIM Tactics manual and the MILSIM MOUT Manual, both of which are fantastic read for MILSIM and casual players alike. He has been teaching combat tactics and effectiveness to airsoft players across the nation. His attention to micro and macro tactics lead to him designing many different and successful training seminars for many years now. Major Bucciarelli is the very meaning of dedication to competitive MILSIM airsoft.

– Major John Bucciarelli

Blacksheep MILSIM offers squad tactics training and makes it a point to focus on that aspect in their MILSIM games. Their training focuses from squad level to battalion level tactics. Respawns have been redesigned in order to empathize the squad itself and its effectiveness on the field. For example, these two rules ensure that the squad stays together:

  • Medic Rule: is designed to reinforce squad-based tactics. Each squad is issued a medic armband and eight bandages per fire team = 16 bandages for a squad. When you are hit – pull out your dead rag or glow stick and call for a medic. Medic either gets to you or a buddy can move you to the medic. The medic ties a bandage on your body and you are immediately back in the fight. This creates a fluid battlefield environment and allows your squad to push the offensive or hold the defense. When you run out of bandages, you are REDCON5 and must withdraw as a squad to the CP.
  • REDCON Levels: are based on real reporting procedures used in the military and reflect percentage of mission capability. REDCON is based on a LACE Report – liquids, ammunition, casualties and equipment. When you are REDCON5 – 0% mission capable – in any of these areas you must withdraw as a squad from the battlefield to your CP – then rearm, refit and get remissioned back into the battle.
The Squad stays together in Blacksheep MILSIM games.

For those interested in giving a Blacksheep MILSIM event a try, consider The Cove 3 in Gore, Virginia from Sept 20th to 22nd 2013 in a 3,000 acre AO. This event features a complete 24 hour tactical simulation. This means that the airsoft battle continues into the dusk and even at night, which allows players to finally use all that night vision gear. Keep in mind, that this MILSIM event will challenge the players on many different levels: physically and mentally.

Be sure to visit their Facebook page for details.

www.opblacksheep.com

www.airsoftgi.com


Desert Fox – Task Enforcement Training Facility

On February 9th, 2012, I had a chance to check out the new Desert Fox CQB field located in Gardena, California. Task Enforcement Training Facility is an indoor facility specifically designed for law enforcement personnel, SWAT operators, VIP protections, etc, to provide them with real world environment setting for training.

 

Bow Chicka Bow Wow, New Desert Fox CQB Field!

At Task Enforcement Training Facility, there are 12,000 square feet of training ground for law enforcement agencies and airsofters to train/use. There are different rooms which simulate different settings. There are rooms that simulate a classroom, a restaurant, an office, a living room, a bedroom, etc, and they are connected with hallways and corridors. There are also catwalks above all the rooms for instructors to critique trainees. For airsoft, the catwalks provide a cool and unique perspective on the game.

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