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Tag: bobtheaxeman

Manta Weapon Accessories

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I have been using Manta weapon accessories as far back as two years ago when I acquired a Manta rail cover at Shot Show 2012. I had already been having issues mounting a few of my pressure switches so when I stopped by the Manta booth I was immediately interested. Since then, I have taken my Manta rail cover all over the United States, both to operations and recreational gameplay and I am happy to report that not only did it never fail me but that it utterly exceeded my expectations. Not only that but I have recently learned that Manta rail covers are being issued for use with the M27 IAR!

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Manta rail cover with pressure switch compartment

Manta weapon accessories work like any other commercially available rail covers do, they snap on over existing rails with one exception, they come with a compartment that can either hold a pressure switch or allow you to route cables connected to your accessories through them. This can take care of a lot of cables jumbling around on the outside of your gun without having to use electrical tape or zip ties. I actually used to wrap excess cables around my gun in order to keep them from flopping around which did work, most of the time, but it made my gun look absolutely hideous.

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My KWA LM4 PTS with a Manta rail cover mounted on the left side

I have even used my Manta rail cover to add a pressure switch to my Tokyo Marui AK. This was a last minute modification I used for Tim VS Bob 5 in order to add both a pressure switch as well as a flashlight and to be honest it worked out spectacularly. It may have looked a bit off but I thought it was completely in line with how my rebel forces operate. We don’t have to look good as long as we get the job done!

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My Tokyo Marui AK with Manta rail cover duct-tape-mounted on the top of the handguard

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My Favorite CO2 Pistol…Right now

I have been using a certain CO2 pistol since just before Tim VS Bob IV/4.5 which has now become a permanent part of this Axe Man’s armory and it is…The Elite Force 1911 Tactical CO2 Blowback Pistol!

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Ever since we started carrying Elite Force 1911’s at Airsoftgi.com and GItactical.com I have had many chances to fire them and every time I marvel at not only their out-of-the-box accuracy but, more importantly for me, the incredible amount of recoil. Now, the recoil might not be “revolutionary” per se, but going from green gas pistols which have significant recoil to the Elite Force 1911 felt like taking a dip in very cold water, in other words it was shocking. There is a LOT of recoil on this gun and as such it was much more fun to shoot than any other gas pistol in my armory.

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Thankfully, I was able to purchase one just before Tim VS Bob IV/4.5 and thereby got quite a bit of field testing in with said pistol. One of the things I noticed while on the east coast is that my Elite Force 1911 did respond much better to colder weather than I ever would have expected my other green gas pistols to. I was able to achieve solid hits on targets further out and in colder weather than I would have ever been able to had I used a pistol running on green gas. Now, this is not to say that an Elite Force 1911 will always function in cold weather, but that it will perform above comparable green gas pistols in cold weather simply because of the fact that it is designed well and uses CO2 to function.

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AAR Rebel Training Camp: Northern Resistance Game 3

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So, this is where the day got really crazy! Both games 3 & 4 had not only the capture rules in effect, but they also had multiple vehicles, rocket launchers, and C4 props. Overall the games were very exciting, however, because of all the extra things we decided to throw in, it certainly got to be a little bit harder to follow even for myself.

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The scenarios for Games 3 & 4 were essentially the same with each team switching sides and objectives so that both teams got equal time fighting with and then against vehicles.

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AAR Rebel Training Camp: Northern Resistance Game 2


The second evolution in the Rebel Training Camp: Northern Resistance was centered on 4 newly-constructed destroyable buildings that Gamepod Combat Zone staff had just fabricated in the days leading up to the event. Essentially, they were air cannons filled with pancake mix that could be detonated using two audio cables and a detonator with a single red button. This system could actually be moved around to just about any building in the complex, making search and destroy scenarios almost endlessly variable. In addition, Gamepod staff tested which powder mixes were the easiest to wipe off of gear and found that flour is the worst/hardest to clean off of gear and pancake mix was by far the easiest.

After all, it can be very invigorating to destroy an objective but to have that followed up with powder that is hard to clean off gear can be a frustrating situation. Thankfully, with a little play testing by the Gamepod staff, disaster was averted and a ridiculous new game prop was created!

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©2014 Terrence Taylor

So, I’m sure you are wondering what the setup and force dispositions were for this game. Luckily, using MS Paint like a complete champ, I have created a diagram which you can see below that shows my forces’ starting position in orange, Josh’s forces’ starting position in green, as well as the objective buildings for each side marked with an X of the corresponding color. Each team had to destroy their objective buildings as well as prevent the enemy from destroying their own respective buildings. Overall, this was a very fun game with quite a few heart pumping moments, so let’s get into how the game went!

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AAR Rebel Training Camp: Northern Resistance Game 1

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So, I had planned the first game of RTC: Northern Resistance to be relatively simple with the following games adding more and more complexity to the day. For the first mission there were no capture rules and only 5 crates randomly place on the battlefield along with a nuke in the center that had to be recovered. Josh’s forces started just next to the airport and behind the clinic whereas my forces were starting at the Drive-in Movie Theater.

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[The orange box with shows Bob’s starting location and the green box shows Josh’s starting location.]

My initial plan was to have my forces hit all four main streets and push as far as they could until they encountered heavy resistance. I knew that I had to stake my claim on as much of the battlefield as I could early on to achieve success for this mission. Half of my forces went to the left and the right of the drive-in movies rushing straight down 1st and 2nd street with the rest of my forces proceeding further left then rushing down 3rd and 4th. I expected this shock assault to give my forces at least a few minutes of breathing room to find the Nuke which was, for this game, worth a fair amount of points.

rtc game 1 objectives[In the photo above, weapons-grade uranium cases are marked with a red “X” and the nuclear warhead is denoted with a red “N.” ]

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