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Gloves that Bob The Axe Man uses

tgh1 Over my decade and a half of playing airsoft I have had the chance to try out many different pairs of gloves and as such I feel confident talking to all of you about what I use and why. Firstly, I actually have about three sets of gloves that I currently use right now and find myself switching to for different reasons. These gloves are the following: Mechanix MPACT 2012 gloves, Mechanix MPACT gloves, V-Tac Armored Half Finger gloves. mpact 2012 Now, I generally have multiple versions of the same item in my armory because they fulfill different mission requirements. The Mechanix MPACT 2012 gloves are the main set I use for the vast majority of my operations. This is for a number of reasons, but mainly because they provide the best combination of dexterity and protection. They also look the coolest which is, if you know me, also a big factor in my decision making process. mpact

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Why you should use Gryffon Gear…

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I’ve been working at AirsoftGI for over 4 years now and there is one question that I’ve been getting asked more and more recently and it generally goes something like this, “Bob I know you have a lot of stuff to push but do you really believe in [Blank] ?”

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Now, one of the great aspects of working here is that I get to try out a lot of products that we sell. This allows me to do better reviews and educate our customers in a much more profoundly. That’s where the Gryffon Golem Chest rig and Dragonspine belt system come in.

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These two Gryffon products looked, on the surface, like one of the best deals we’d ever had going on at Airsoftgi.com. For $15 you can either get the Golem chest rig that can hold 9 STANAG magazines or 6 AK magazines in addition to having MOLLE real estate on either side as well as an incredibly large map pocket that you can stow maps, beef jerkey, bubble gum, or any other number of airsoft necessities. On the other side of the coin, you can spend $15 to get the Dragonspine belt system that is essentially a tactical belt that includes a dual magazine pouch that can fit at least 4 STANAG mags in addition to a wide variety of other magazines as well as a dump/recovery pouch.

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The GI team right before the third evolution of OP Irene

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AAR Rebel Training Camp: Northern Resistance Game 3

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So, this is where the day got really crazy! Both games 3 & 4 had not only the capture rules in effect, but they also had multiple vehicles, rocket launchers, and C4 props. Overall the games were very exciting, however, because of all the extra things we decided to throw in, it certainly got to be a little bit harder to follow even for myself.

game 3

The scenarios for Games 3 & 4 were essentially the same with each team switching sides and objectives so that both teams got equal time fighting with and then against vehicles.

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AAR Rebel Training Camp: Northern Resistance Game 2


The second evolution in the Rebel Training Camp: Northern Resistance was centered on 4 newly-constructed destroyable buildings that Gamepod Combat Zone staff had just fabricated in the days leading up to the event. Essentially, they were air cannons filled with pancake mix that could be detonated using two audio cables and a detonator with a single red button. This system could actually be moved around to just about any building in the complex, making search and destroy scenarios almost endlessly variable. In addition, Gamepod staff tested which powder mixes were the easiest to wipe off of gear and found that flour is the worst/hardest to clean off of gear and pancake mix was by far the easiest.

After all, it can be very invigorating to destroy an objective but to have that followed up with powder that is hard to clean off gear can be a frustrating situation. Thankfully, with a little play testing by the Gamepod staff, disaster was averted and a ridiculous new game prop was created!

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©2014 Terrence Taylor

So, I’m sure you are wondering what the setup and force dispositions were for this game. Luckily, using MS Paint like a complete champ, I have created a diagram which you can see below that shows my forces’ starting position in orange, Josh’s forces’ starting position in green, as well as the objective buildings for each side marked with an X of the corresponding color. Each team had to destroy their objective buildings as well as prevent the enemy from destroying their own respective buildings. Overall, this was a very fun game with quite a few heart pumping moments, so let’s get into how the game went!

rtc game 2 objectives buildings

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One Man with Six Guns?


After watching Boondock Saints, Bob has always wanted to build a six pistol loadout, and in this episode of Tactical Gear Heads, he finally did it. Bob builds a slightly modified set up of that in the movie and uses a variety of magazine and dump pouches to carry his gear. If you like what you see, be sure to check it out on our website!

Gryffon Golem Chest Rig

Lancer Tactical Slick Armor

Lancer Fast Helmet

Modular Helmet Light

Revision Desert Locust Fan Goggles

Zan Neoprene Half Face Mask

Elite Force FM 1911 Co2 Blowback

Condor Dump Pouch

H&K FM HK45 Pistol

KWA ATP Auto

KWA 49rd Magpul PTS GBB Mag

Rubber Knife

Tru-Spec Combat Shirt

V-Tac gloves

Hakkotsu Thunder B