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Category: Guns

AAR Rebel Training Camp: Northern Resistance Game 3

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So, this is where the day got really crazy! Both games 3 & 4 had not only the capture rules in effect, but they also had multiple vehicles, rocket launchers, and C4 props. Overall the games were very exciting, however, because of all the extra things we decided to throw in, it certainly got to be a little bit harder to follow even for myself.

game 3

The scenarios for Games 3 & 4 were essentially the same with each team switching sides and objectives so that both teams got equal time fighting with and then against vehicles.

gamepod1

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AAR Rebel Training Camp: Northern Resistance Game 2


The second evolution in the Rebel Training Camp: Northern Resistance was centered on 4 newly-constructed destroyable buildings that Gamepod Combat Zone staff had just fabricated in the days leading up to the event. Essentially, they were air cannons filled with pancake mix that could be detonated using two audio cables and a detonator with a single red button. This system could actually be moved around to just about any building in the complex, making search and destroy scenarios almost endlessly variable. In addition, Gamepod staff tested which powder mixes were the easiest to wipe off of gear and found that flour is the worst/hardest to clean off of gear and pancake mix was by far the easiest.

After all, it can be very invigorating to destroy an objective but to have that followed up with powder that is hard to clean off gear can be a frustrating situation. Thankfully, with a little play testing by the Gamepod staff, disaster was averted and a ridiculous new game prop was created!

gamepod7

©2014 Terrence Taylor

So, I’m sure you are wondering what the setup and force dispositions were for this game. Luckily, using MS Paint like a complete champ, I have created a diagram which you can see below that shows my forces’ starting position in orange, Josh’s forces’ starting position in green, as well as the objective buildings for each side marked with an X of the corresponding color. Each team had to destroy their objective buildings as well as prevent the enemy from destroying their own respective buildings. Overall, this was a very fun game with quite a few heart pumping moments, so let’s get into how the game went!

rtc game 2 objectives buildings

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AAR Rebel Training Camp: Northern Resistance Game 1

training camp north

So, I had planned the first game of RTC: Northern Resistance to be relatively simple with the following games adding more and more complexity to the day. For the first mission there were no capture rules and only 5 crates randomly place on the battlefield along with a nuke in the center that had to be recovered. Josh’s forces started just next to the airport and behind the clinic whereas my forces were starting at the Drive-in Movie Theater.

rtc game 1 start pos

[The orange box with shows Bob’s starting location and the green box shows Josh’s starting location.]

My initial plan was to have my forces hit all four main streets and push as far as they could until they encountered heavy resistance. I knew that I had to stake my claim on as much of the battlefield as I could early on to achieve success for this mission. Half of my forces went to the left and the right of the drive-in movies rushing straight down 1st and 2nd street with the rest of my forces proceeding further left then rushing down 3rd and 4th. I expected this shock assault to give my forces at least a few minutes of breathing room to find the Nuke which was, for this game, worth a fair amount of points.

rtc game 1 objectives[In the photo above, weapons-grade uranium cases are marked with a red “X” and the nuclear warhead is denoted with a red “N.” ]

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VFC MK16 / MK17 Line

VFC ( Vega Force Company ) is a well known airsoft manufacturer in the industry. VFC has proven their name through performance and durability. One of VFC’s original line of performance airsoft guns is their SCAR line. The Special Operations Forces Combat Asault Rifle ( SCAR ) is a modular rifle designed by FN Herstal for U.S. SOCOM. The FN SCAR consisted of two main types. One chambered in 5.56x45mm ( MK16 / SCAR-L ) as well as one chambered for the bigger round 7.62x51mm ( MK17 / SCAR-H ).

VFC has done a great job in designing and creating a precise replica of the SCAR. VFC had originally created the MK16 line but had later created their line for the MK17 rifle. These rifles have gone through a major improvement over the past few years. Similar to the real firearm variant, the VFC Scar contains an aluminum upper receiver and polymer lower frame, stock, and pistol grip. Externally, the VFC MK16 / MK17 contain similar parts such as a monolithic upper rail, left and right rail segments for flashlights, lasers, etc. Like most airsoft SCAR variants on the market, the folding stock makes it easier when transporting your airsoft gun as well as exiting vehicles during a training scenario. The ambidextrous fire selector and magazine release serve a great purpose for left handed shooters especially when transitioning around corners, in buildings, etc. One thing that sets the VFC SCAR line from others is the folding stock, no wires are exposed when stock is folded over. VFC uses a unique hinge system. The gold plated contacts are built in the hinge making the VFC SCAR a more realistic airsoft gun. Although the VFC MK16 and MK17 are one of the more popular SCAR variant airsoft assault rifles on the airsoft field, the VFC MK17 SSR serves a great role for the long range shooter.

The VFC Sniper Support Rifle ( SSR ) is based off of the MK17. Unlike the MK16 and MK17, some of the more noticeable differences is the longer upper receiver as well as the longer barrel. Having a longer inner / outer barrel, allows the user to engage targets in the distance quickly and accurately. The longer monolithic upper rail allows the user to mount their preferred optic(s) at the preferred eye relief in order to adapt to the mission. The extended lower rail will allow the user to not only mount a bipod for stabilized long range shots but for mounting additional vertical grips for more control and comfort at mid range engagements. The VFC MK16 / MK17 has been well known to perform exceptionally well especially in stock form.

Internally, the VFC SCAR line contains simliar components. VFC’s pre-upgraded version 2 gearbox contains reinforced, self shimming, steel gears. Having reinforced drive train components alleviates the worry of parts breaking during operation on the field. Unlike other gearboxes, VFC is equipped with 8mm steel bushings which provide stability and longevity over plastic, copper, and brass bushings. The self shimming system allows the gears to be more stable during rotation. The polycarbonate piston is much stronger yet lighter for durability and longevity. The compression components such as the piston head, cylinder head, cylinder, and air nozzle provide superb air seal even over time. Having a great air seal provides a more consistent velocity output. Less deviation between shots.

Overall, the VFC continues to strive ahead in the airsoft industry by providing one of the best if not the best airsoft guns on the market. The externals are made out of the strongest materials while maintaining a slim and lightweight design. The external finish is exquisite and the internals are by superb. The entire airsoft The MK16 / MK17 line of airsoft guns by VFC are surely designed to impress the average airsoft player or collector.

More details can be found at airsoftgi.com.


WE SMG-8 Quick Look


You like sub-machine guns, but don’t always like the price tags associated with them. Now, you can have a fun, awesome gun for not a whole lot of money. WE has made this gun with a monolithic upper rail, functional iron sites, and adjustable stock. Additionally, because this gun is so cheap, you might even be able to buy two, and dual wield the gun! Be sure to check it out on our website, and let us know what you think in the comments below!

WE SMG-8 (Tan and Black)

www.airsoftgi.com